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Arabia

513222038Analyzed
4v4 RM · 3d ago on Oct 12, 2026· 51m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
1007
+15
🇭🇰 Hindustanis · Hong Kong SAR China
1004
+15
🇭🇰 Tatars · Hong Kong SAR China
999
+15
🇸🇦 Persians · Saudi Arabia
913
+20
vs
🇮🇩 Japanese · Indonesia
993
-16
🇹🇼 Franks · Taiwan
993
-17
🇹🇼 Magyars · Taiwan
993
-17
🇪🇸 Maya · Spain
963
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 3,192 8:55 21:01 41:08 ⚔ Scout Rush
34 1,748 9:30 21:42 50:33 ⚔ Scout Rush
30 1,574 11:10 21:30 38:20 ⚔ Scout Rush
30 1,526 9:30 21:42 38:26 ⚔ Scouts into Archers
26 1,344 11:16 16:42 30:56 ⛏ Fast Castle
23 1,207 11:14 17:39 30:44 ⛏ Fast Castle
15 800 10:14 32:51 — ⚔ Tower Rush
11 552 12:52 21:41 38:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,910 14,005 17,010 2,900 63,825 73,620
23,005 16,580 16,015 2,250 57,850 62,495
24,390 21,701 9,155 1,800 57,046 68,383
16,110 14,481 9,965 4,200 44,756 46,547
13,595 16,092 10,055 2,325 42,067 47,920
18,085 9,444 8,215 2,450 38,194 41,768
19,815 6,892 8,845 1,525 37,077 49,099
5,300 6,680 610 2,685 15,275 16,237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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