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Arena

511482437Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 44m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1324
+13
🇨🇳 Huns · China
1305
+14
🇦🇺 Teutons · Australia
1278
+15
🇺🇸 Georgians · United States
1273
+16
vs
🇨🇳 Poles · China
1457
-21
🇨🇳 Japanese · China
1250
-14
🇹🇼 Danes · Taiwan
1222
-13
🇨🇳 Chinese · China
1133
-10
Player eAPM Actions Feudal Castle Imperial Opening
59 2,648 10:30 14:28 28:18 ⛏ Fast Castle
54 2,433 10:54 15:12 36:34 ⛏ Fast Castle
44 1,963 10:52 14:53 27:54 ⛏ Fast Castle
44 1,983 10:14 18:09 32:13
43 1,928 10:32 14:46 28:58 ⛏ Fast Castle
37 1,654 11:01 17:13 32:40 ⛏ Fast Castle
37 1,673 10:04 16:38 29:17 ⛏ Fast Castle
35 1,553 10:56 14:53 38:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,045 8,485 24,495 950 73,975 80,967
27,795 23,725 16,985 1,765 70,270 75,521
24,940 19,445 11,130 4,305 59,820 71,795
17,615 21,900 10,240 3,850 53,605 55,794
12,825 17,440 12,610 2,965 45,840 61,130
18,145 11,318 7,095 3,720 40,278 45,727
14,595 14,160 9,040 1,265 39,060 45,028
16,605 10,805 8,345 300 36,055 41,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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