AoeStats
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Team Islands

519703710Analyzed
2v2 RM · 4d ago on Nov 8, 2026· 81m 3s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
749
+15
🇬🇧 Japanese · United Kingdom
712
+16
vs
🇬🇪 Khmer · Georgia
793
-43
🇬🇪 Georgians · Georgia
658
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 4,107 10:20 18:59 32:23 ⛏ Fish Boom FC
30 2,392 15:21 21:37 34:07 ⛏ Fast Castle
21 1,695 15:22 23:39 31:03 ⛏ Fish Boom FC into Fire Galleys
16 1,258 9:22 17:53 30:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,315 59,645 25,190 4,400 114,550 122,414
21,440 35,715 23,885 4,575 85,615 93,883
24,520 28,630 22,890 850 76,890 98,965
14,800 26,250 15,860 2,800 59,710 69,189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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