AoeStats
← Lord_Daml

Arabia

513282933Analyzed
2v2 RM · 4d ago on Oct 12, 2026· 47m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vietnamese · Brazil
902
+14
🇧🇷 Cumans · Brazil
805
+17
vs
🇧🇷 Japanese · Brazil
866
-16
🇨🇴 Slavs · Colombia
821
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,526 9:39 23:31 37:53 ⚔ M@A into Archers
24 1,130 11:46 22:20 —
16 789 11:02 35:03 —
16 763 12:14 18:15 32:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,550 15,351 7,275 1,650 37,826 41,941
11,395 11,665 3,880 1,700 28,640 34,651
10,140 9,543 2,675 850 23,208 26,492
8,910 6,943 1,460 2,150 19,463 23,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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