AoeStats
← Lord_Daml

Arena

511164656Analyzed
4v4 RM · 16d ago on Oct 4, 2026· 23m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Malians · Canada
918
+16
🇹🇷 Romans · Türkiye
897
+17
🇺🇸 Bengalis · United States
887
+17
🇨🇴 Slavs · Colombia
820
+20
vs
🇺🇸 Franks · United States
986
-20
🇹🇷 Maya · Türkiye
904
-17
🇦🇷 Byzantines · Argentina
893
-17
🇨🇱 Turks · Chile
878
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 721 11:50 16:23 20:51 ◆ FC into Fast Imp
28 655 11:02 17:41 —
23 551 10:27 15:18 — ⛏ Fast Castle
16 376 12:35 17:25 — ⛏ Fast Castle
16 377 11:07 — —
15 348 11:27 17:18 — ⛏ Fast Castle
14 341 9:55 16:51 — ⛏ Fast Castle
11 272 12:23 17:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,450 3,280 1,900 0 10,630 11,288
4,630 3,285 760 100 8,775 10,465
4,480 3,445 515 160 8,600 10,319
4,425 3,310 400 100 8,235 11,078
4,240 2,835 290 850 8,215 8,980
3,285 3,255 1,150 10 7,700 9,446
4,075 3,150 200 200 7,625 9,901
3,625 1,160 0 0 4,785 5,870
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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