AoeStats
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Coastal Forest

511108554Analyzed
2v2 RM · 16d ago on Oct 3, 2026· 42m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
981
+15
🇧🇪 Italians · Belgium
923
+17
vs
🇬🇧 Varangians · United Kingdom
951
-16
🇬🇧 Ethiopians · United Kingdom
943
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,507 10:52 15:51 35:32 ⛏ Fast Castle
34 1,472 11:16 17:25 — ⚔ FC into Skirms
32 1,376 10:36 18:59 36:08 ⛏ Fish Boom FC
20 852 14:04 19:08 32:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,860 18,585 9,710 1,500 46,655 52,972
22,225 12,605 7,120 905 42,855 48,989
9,330 15,316 8,615 2,085 35,346 38,357
6,925 9,175 2,115 200 18,415 27,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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