AoeStats
← TheTerrorizer72

Fortified Clearing

518045708Analyzed
2v2 RM · 5d ago on Nov 1, 2026· 51m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Dravidians · Colombia
1257
+18
🇦🇺 Armenians · Australia
1222
+18
vs
🇨🇦 Persians · Canada
1291
-18
🇮🇳 Celts · India
1288
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 2,307 10:21 14:18 27:54 ⛏ Fast Castle
34 1,761 12:04 21:09 35:17 ⚔ M@A into Skirms
31 1,590 11:37 18:14 32:13 ⛏ Fast Castle
29 1,503 10:28 16:42 33:46 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,025 22,083 18,965 2,380 67,453 85,706
29,290 19,908 12,610 2,675 64,483 73,113
25,010 14,146 14,350 1,995 55,501 60,509
19,970 19,686 11,130 1,550 52,336 54,623
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.