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Black Forest

510201848Analyzed
2v2 RM · 1mo ago on Sep 29, 2026· 40m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Saxons · Türkiye
1057
+15
🇬🇧 Danes · United Kingdom
1032
+16
vs
🇺🇸 Bohemians · United States
1036
-15
🇨🇱 Maya · Chile
1035
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 2,384 13:46 17:45 30:28 ⛏ Fish Boom FC
34 1,397 13:16 18:05 31:51 ⛏ Fish Boom FC
21 860 11:19 20:47 35:52 ⚔ Archers into Skirms
19 793 11:43 19:08 31:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,405 18,295 8,630 2,235 47,565 51,848
17,210 13,391 6,705 1,785 39,091 43,796
11,670 18,884 4,655 1,805 37,014 45,556
15,135 13,217 3,715 1,925 33,992 36,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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