AoeStats
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Arena

513675136Analyzed
2v2 RM · 4d ago on Oct 14, 2026· 58m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Bohemians · Israel
723
+13
🇷🇺 Cumans · Russia
681
+15
vs
🇮🇳 Franks · India
667
-14
🇫🇷 Khmer · France
647
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,537 11:02 17:03 36:22 ⛏ Fast Castle
24 1,386 11:34 15:50 32:58 ⛏ Fast Castle
22 1,307 11:34 16:21 35:34 ⛏ Fast Castle
9 505 14:21 18:50 35:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,420 16,320 18,435 2,800 62,975 71,992
17,850 22,168 13,870 2,325 56,213 70,557
18,955 8,800 10,810 2,285 40,850 48,222
17,250 5,425 10,470 2,860 36,005 46,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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