AoeStats
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Arena

513222734Analyzed
2v2 RM · 5d ago on Oct 12, 2026· 30m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bohemians · Chile
838
+16
🇨🇱 Byzantines · Chile
831
+17
vs
🇩🇪 Mongols · Germany
884
-18
🇩🇪 Mongols · Germany
813
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,046 10:44 19:29 — ⚔ FC into Skirms
21 636 11:00 17:35 — ⛏ Fast Castle
16 499 11:45 17:29 — ⛏ Fast Castle
15 460 10:35 20:27 — ⚔ FC into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,555 10,425 1,020 850 22,850 25,534
7,410 7,673 2,220 1,165 18,468 19,203
7,000 5,970 1,765 950 15,685 17,658
6,455 5,099 1,385 200 13,139 15,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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