AoeStats
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Arena

509661673Analyzed
2v2 RM · 22d ago on Sep 27, 2026· 27m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
876
+15
🇨🇱 Franks · Chile
849
+16
vs
🇩🇪 Britons · Germany
916
-18
🇺🇸 Turks · United States
784
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 834 10:40 18:37 — ⛏ Fast Castle
22 604 11:11 16:21 — ⛏ Fast Castle
14 393 11:19 — — ⚔ Archer Rush
9 258 12:11 18:20 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
7,905 5,370 340 200 13,815 16,499
6,400 4,885 920 200 12,405 15,934
4,140 6,155 1,590 100 11,985 14,001
4,510 2,905 450 100 7,965 9,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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