AoeStats
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Oasis

513716891Analyzed
2v2 RM · 5d ago on Oct 14, 2026· 67m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
592
+12
🇦🇺 Franks · Australia
574
+13
vs
🇺🇸 Hindustanis · United States
515
-12
🇺🇸 Sicilians · United States
506
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,611 13:39 20:38 45:20 ⚔ FC into Scouts
19 1,306 11:13 23:39 —
13 844 9:43 22:55 42:03 ⛏ Fast Castle
7 453 11:27 40:21 53:25 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
31,950 22,675 17,050 4,760 76,435 85,824
23,195 20,073 10,355 4,100 57,723 68,501
13,180 9,535 14,350 905 37,970 48,621
8,040 6,510 3,785 2,085 20,420 23,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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