AoeStats
← BadMarmalade

Black Forest

513505069Analyzed
3v3 RM · 7d ago on Oct 13, 2026· 62m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Romans · Italy
692
+13
🇹🇷 Varangians · Türkiye
639
+15
🇿🇦 Bohemians · South Africa
623
+17
vs
🇦🇷 Hindustanis · Argentina
650
-16
🇧🇷 Goths · Brazil
623
-15
🇦🇺 Japanese · Australia
603
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,440 15:50 22:38 38:50 ⛏ Fish Boom FC
19 1,187 12:10 21:11 35:34 ⛏ Fast Castle
13 826 13:01 23:19 30:32 ◆ FC into Fast Imp
12 756 17:22 23:04 30:53 ◆ FC into Fast Imp
12 744 12:45 23:42 37:42
10 624 13:50 24:20 35:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,730 26,540 20,345 2,350 80,965 111,499
14,280 35,364 27,465 2,340 79,449 85,840
33,910 22,529 14,385 1,850 72,674 95,840
23,560 19,642 20,535 1,725 65,462 69,923
31,300 9,856 17,085 1,590 59,831 67,434
16,475 8,044 13,030 1,780 39,329 42,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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