AoeStats
← BadMarmalade

Black Forest

512799211Analyzed
3v3 RM · 10d ago on Oct 11, 2026· 53m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Teutons · Hong Kong SAR China
772
+33
🇵🇪 Britons · Peru
652
+16
🇨🇳 Varangians · China
477
+22
vs
🇨🇳 Franks · China
715
-19
🇦🇺 Japanese · Australia
618
-15
🇺🇸 Portuguese · United States
610
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,802 11:23 23:56 39:28 ⚔ Archers into Skirms
31 1,639 10:59 17:23 34:51 ⛏ Fast Castle
15 818 12:49 21:06 43:41 ⛏ Fast Castle
12 647 12:35 22:46 34:15 ⛏ Fast Castle
12 665 11:35 19:11 33:35 ⛏ Fast Castle
8 408 14:13 24:31 37:56 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,675 22,680 13,705 1,555 55,615 62,579
23,505 13,618 12,725 1,750 51,598 59,060
20,795 13,865 9,825 4,350 48,835 72,312
18,865 11,555 8,375 5,270 44,065 48,657
15,055 15,576 9,515 1,595 41,741 46,336
6,785 5,511 3,710 1,720 17,726 20,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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