AoeStats
← Porqin

Baltic

511677779Analyzed
3v3 RM · 13d ago on Oct 6, 2026· 108m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
1071
+13
🇨🇱 Lithuanians · Chile
1015
+15
🇨🇱 Huns · Chile
892
+19
vs
🇺🇸 Spanish · United States
991
-16
🇺🇸 Armenians · United States
990
-16
🇺🇸 Hindustanis · United States
979
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 4,641 12:50 23:23 36:04 ⛏ Fish Boom into Fire Galleys FC
23 2,516 12:09 21:52 43:47 ⚔ Drush into Fish Boom
22 2,379 15:46 35:50 66:30 ⛏ Fish Boom into Fire Galleys into Galleys
18 1,907 11:23 19:11 32:25 ⛏ Fish Boom into Galleys FC
16 1,742 13:26 31:19 66:47 ⚔ M@A into Fish Boom
5 547 11:07 — —

Resources

Player Food Wood Gold Stone Spent Collected
43,010 47,153 40,800 5,545 136,508 162,191
51,855 49,135 25,625 6,340 132,955 155,332
30,585 61,244 31,260 8,455 131,544 137,404
22,620 24,964 9,415 3,425 60,424 63,960
30,005 13,309 9,475 1,075 53,864 63,739
2,050 1,499 250 80 3,879 5,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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