AoeStats
← BenJames

Arabia

512302299Analyzed
2v2 RM · 10d ago on Oct 9, 2026· 67m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tatars · Germany
1086
+15
🇨🇴 Magyars · Colombia
1043
+17
vs
🇨🇴 Bengalis · Colombia
1094
-17
🇨🇴 Danes · Colombia
1045
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 3,806 10:02 23:26 42:29 ⚔ M@A into Skirms
42 2,833 11:04 14:51 42:40 ⛏ Fast Castle
40 2,675 9:28 20:16 44:56 ⚔ Scout Rush
32 2,167 10:30 31:17 — ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
34,705 21,590 22,560 3,100 81,955 90,261
34,035 29,773 14,355 2,550 80,713 86,960
24,555 15,893 16,400 4,100 60,948 65,571
11,260 12,057 2,685 420 26,422 28,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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