AoeStats
← qwery_1022

Nomad

513734366Analyzed
2v2 RM · 18h ago on Oct 15, 2026· 53m 8s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
822
+16
🇨🇳 Huns · China
775
+17
vs
🇳🇿 Italians · New Zealand
813
-17
🇳🇿 Muisca · New Zealand
807
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,433 14:24 21:34 44:07 ⛏ FC into Fish Boom
19 1,022 13:34 25:52 50:44 ⚔ Fish Boom into Scouts
19 1,023 15:19 22:10 40:43 ⛏ Fast Castle
14 745 13:58 19:54 45:52 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,895 18,250 15,355 1,970 52,470 63,649
21,160 15,526 11,460 2,250 50,396 55,364
18,675 15,818 10,020 1,910 46,423 48,891
14,030 11,250 11,200 2,350 38,830 46,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.