AoeStats
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Arena

513482155Analyzed
2v2 RM · 2d ago on Oct 13, 2026· 39m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇦 Celts · Panama
730
+15
🇦🇹 Celts · Austria
701
+17
vs
🇨🇳 Romans · China
794
-19
🇵🇪 Burgundians · Peru
634
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 735 11:37 16:36 — ⛏ Fast Castle
18 712 12:35 25:58 — ⚔ Scout Rush
17 663 12:23 20:07 —
15 593 11:22 19:59 36:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,240 8,445 3,175 2,800 27,660 34,508
13,070 3,820 4,590 1,400 22,880 23,374
9,830 6,365 2,520 1,815 20,530 24,425
7,845 6,390 2,975 1,825 19,035 22,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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