AoeStats
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Baltic

512929223Analyzed
2v2 RM · 8d ago on Oct 11, 2026· 111m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1129
+15
🇸🇬 Slavs · Singapore
1121
+15
vs
🇷🇺 Poles · Russia
1108
-15
🇺🇦 Varangians · Ukraine
1093
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 4,582 11:22 20:03 36:09 ⚔ Fish Boom into Galleys into Archers
37 4,095 10:48 32:20 49:08 ⚔ M@A into Scouts
25 2,814 11:21 18:31 36:00 ◆ Fire Galleys FC
20 2,288 11:38 18:41 61:10 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
113,195 56,605 22,650 4,500 196,950 205,136
51,845 60,595 39,520 3,965 155,925 182,067
51,415 25,960 36,365 4,260 118,000 118,060
41,080 22,410 17,795 3,065 84,350 84,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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