AoeStats
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Golden Pit

513725490Analyzed
3v3 RM · 3d ago on Oct 15, 2026· 72m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
732
+14
🇺🇸 Khmer · United States
703
+15
🇺🇸 Vietnamese · United States
615
+20
vs
🇨🇭 Burgundians · Switzerland
700
-36
🇨🇳 Mongols · China
691
-16
🇺🇸 Britons · United States
680
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,629 9:51 25:35 41:36 ⚔ Archer Rush
29 2,119 11:22 19:20 37:51 ⛏ Fast Castle
15 1,090 11:53 35:37 — ⚔ Skirmisher Rush
13 960 10:14 22:48 44:18 ⚔ Scout Rush
11 801 11:33 22:19 40:28 ⚔ FC into Scouts
9 642 12:51 30:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,215 30,291 16,045 3,655 83,206 93,092
31,785 24,777 16,390 4,200 77,152 112,528
37,795 25,342 9,005 2,125 74,267 83,665
20,835 25,065 15,110 4,950 65,960 80,893
17,880 16,507 12,300 4,120 50,807 55,904
8,335 7,734 1,710 1,125 18,904 22,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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