AoeStats
← 大明湖畔

African Clearing

512298577Analyzed
4v4 RM · 9d ago on Oct 9, 2026· 49m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Huns · Hong Kong SAR China
1175
+15
🇦🇺 Burgundians · Australia
1171
+15
🇭🇰 Tatars · Hong Kong SAR China
1128
+17
🇨🇳 Franks · China
1112
+17
vs
🇧🇷 Vietnamese · Brazil
1175
-18
🇨🇱 Huns · Chile
1174
-17
🇨🇴 Hindustanis · Colombia
1144
-16
🇷🇺 Italians · Russia
1085
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,982 14:48 18:56 35:08 ⛏ Fast Castle
33 1,643 13:04 17:09 45:31 ⛏ Fast Castle
30 1,471 12:25 19:21 38:07 ⛏ Fast Castle
29 1,449 14:12 19:17 33:07 ⛏ Fast Castle
24 1,204 13:59 18:28 37:17 ⛏ Fast Castle
21 1,041 14:16 31:27 — ⚔ M@A into Towers into Archers
16 777 16:53 22:20 — ⚔ FC into Archers
16 802 17:47 46:01 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
26,865 14,543 16,120 3,445 60,973 75,573
22,910 11,762 12,185 2,495 49,352 49,768
20,050 12,135 12,740 2,420 47,345 50,149
21,025 7,006 16,310 950 45,291 49,117
12,905 8,069 3,970 2,970 27,914 29,614
9,350 9,047 3,350 2,290 24,037 25,038
5,355 7,265 2,155 1,075 15,850 15,719
5,585 4,684 750 835 11,854 13,730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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