AoeStats
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Arabia

512820128Analyzed
4v4 RM · 9d ago on Oct 11, 2026· 56m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1185
+9
🇦🇷 Franks · Argentina
960
+18
🇦🇷 Ethiopians · Argentina
940
+19
🇦🇷 Byzantines · Argentina
900
+20
vs
🇵🇪 Saracens · Peru
1020
-17
🇦🇺 Mongols · Australia
1017
-17
🇲🇽 Gurjaras · Mexico
1010
-17
🇹🇼 Vietnamese · Taiwan
982
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,630 10:22 25:49 40:34 ⚔ Archer Rush
44 2,506 9:58 22:39 39:03 ⚔ Archer Rush
36 2,046 10:33 20:34 47:58 ⛏ Fast Castle
33 1,865 10:17 22:04 — ⚔ Scout Rush
28 1,590 10:12 21:17 30:49 ⚔ Archer Rush
25 1,417 11:48 24:05 40:30 ⚔ Skirmisher Rush
18 993 10:51 19:34 46:02 ⚔ FC into Skirms
13 724 10:29 20:45 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,030 23,971 16,710 850 63,561 67,357
28,650 15,621 10,600 2,650 57,521 62,565
22,590 20,801 9,955 2,630 55,976 60,036
21,540 11,500 20,270 755 54,065 58,398
20,870 22,543 4,880 2,150 50,443 54,000
24,955 11,716 7,045 3,300 47,016 49,597
13,385 17,209 10,085 950 41,629 48,267
3,375 2,283 300 0 5,958 6,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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