AoeStats
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Black Forest

511173980Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 65m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1049
+16
🇺🇸 Turks · United States
1042
+16
🇲🇽 Goths · Mexico
1032
+17
🇵🇪 Danes · Peru
1023
+17
vs
🇺🇸 Burmese · United States
1095
-18
🇹🇼 Persians · Taiwan
1074
-17
🇹🇼 Aztecs · Taiwan
1029
-16
🇨🇳 Hindustanis · China
1001
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 2,188 13:04 18:30 33:28 ⛏ Fish Boom FC
33 2,134 12:58 22:14 33:32 ⛏ Fish Boom FC
31 1,997 10:21 15:30 29:57 ⛏ Fast Castle
30 1,926 13:43 18:15 30:15 ⛏ Fish Boom FC
22 1,454 11:37 16:22 30:00 ⛏ Fish Boom FC
20 1,298 11:18 16:06 29:18 ⛏ Fast Castle
19 1,229 14:14 22:51 37:14 ⛏ Fish Boom FC
15 969 16:47 22:54 37:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,065 40,530 26,455 4,135 107,185 118,279
52,795 21,860 28,580 2,250 105,485 126,916
48,100 23,425 29,855 2,810 104,190 121,431
27,340 38,209 27,725 4,600 97,874 107,045
45,495 20,879 25,210 2,385 93,969 126,130
45,200 30,290 15,125 950 91,565 114,198
40,085 29,289 16,135 4,570 90,079 100,608
26,855 29,417 15,625 4,700 76,597 98,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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