AoeStats
← julienPlvg91

Arena

507464591Analyzed
2v2 RM · 1mo ago on Sep 18, 2026· 47m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Teutons · Australia
706
+13
🇦🇺 Bohemians · Australia
697
+14
vs
🇨🇴 Teutons · Colombia
648
-14
🇮🇳 Franks · India
644
-13
Player eAPM Actions Feudal Castle Imperial Opening
17 784 10:25 20:40 35:58 ⛏ Fast Castle
15 713 10:45 20:31 35:24 ⛏ Fast Castle
11 539 10:55 19:43 33:53 ⛏ Fast Castle
10 488 9:37 18:41 34:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,265 18,210 11,315 2,000 53,790 61,942
13,780 22,175 11,355 2,950 50,260 55,521
19,400 12,965 7,885 2,150 42,400 54,467
15,670 11,580 9,210 2,250 38,710 45,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.