AoeStats
← julienPlvg91

Arena

507282972Analyzed
2v2 RM · 1mo ago on Sep 17, 2026· 63m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Franks · India
630
+14
🇨🇴 Georgians · Colombia
466
+20
vs
🇮🇹 Teutons · Italy
576
-17
🇹🇷 Malians · Türkiye
566
-17
Player eAPM Actions Feudal Castle Imperial Opening
18 1,165 10:44 23:25 43:55 ⛏ Fast Castle
17 1,103 13:19 22:36 38:09 ⛏ Fast Castle
13 816 9:57 18:11 32:26 ⛏ Fast Castle
2 136 15:08 26:58 —

Resources

Player Food Wood Gold Stone Spent Collected
50,070 35,710 19,340 950 106,070 117,224
25,265 19,860 21,145 2,900 69,170 75,518
25,350 18,345 18,710 3,200 65,605 66,816
2,700 2,540 705 125 6,070 8,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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