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Black Forest

513559979Analyzed
4v4 RM · 5d ago on Oct 14, 2026· 25m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Gurjaras · India
1188
+13
🇺🇸 Turks · United States
1168
+14
🇲🇽 Magyars · Mexico
1110
+17
🇯🇵 Aztecs · Japan
1110
+17
vs
🇹🇷 Sicilians · Türkiye
1153
-16
🇦🇺 Lithuanians · Australia
1136
-16
🇬🇪 Mongols · Georgia
1113
-15
🇨🇳 Franks · China
1107
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 861 12:45 — — ⚔ Fish Boom into Scouts
32 825 13:01 16:44 — ⛏ Fast Castle
31 799 10:25 15:05 — ⛏ Fast Castle
22 554 11:43 15:52 — ⛏ Fast Castle
16 421 12:08 21:50 — ⛏ Fish Boom FC
16 404 14:14 19:42 — ⛏ Fish Boom FC
14 369 10:44 14:28 — ⛏ Fast Castle
12 309 10:13 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,450 6,600 350 1,500 13,900 16,669
4,975 8,405 200 100 13,680 16,745
6,555 3,549 2,040 660 12,804 13,005
4,820 4,564 300 125 9,809 12,225
3,425 2,900 1,030 725 8,080 9,133
3,600 2,421 410 250 6,681 7,443
3,250 3,190 200 0 6,640 8,445
2,975 2,564 280 200 6,019 6,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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