AoeStats
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Arena

513313396Analyzed
3v3 RM · 5d ago on Oct 13, 2026· 42m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Cumans · Bolivia
1129
+15
🇧🇴 Armenians · Bolivia
1119
+16
🇧🇴 Byzantines · Bolivia
1054
+18
vs
🇦🇷 Saracens · Argentina
1151
-18
🇦🇷 Cumans · Argentina
1109
-16
🇦🇷 Byzantines · Argentina
1073
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 2,522 10:41 22:38 31:20 ⚔ Scouts into Archers
48 2,057 11:04 16:36 28:07 ⛏ Fast Castle
38 1,620 10:50 27:20 — ⚔ M@A Rush
27 1,166 10:41 32:48 37:28 ⛏ Fast Castle
26 1,102 10:53 17:01 40:31 ⛏ Fast Castle
17 746 10:07 14:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,200 12,250 11,445 960 43,855 47,153
12,395 14,765 4,155 1,500 32,815 33,996
13,525 12,255 3,790 1,085 30,655 34,430
17,005 8,621 3,785 850 30,261 34,166
10,670 11,575 5,285 2,050 29,580 34,245
10,210 9,112 840 1,235 21,397 23,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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