AoeStats
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African Clearing

511400953Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 90m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Khitans · Australia
819
+14
🇺🇸 Lithuanians · United States
797
+14
🇩🇪 Bohemians · Germany
788
+15
🇷🇺 Franks · Russia
689
+19
vs
🇬🇧 Turks · United Kingdom
888
-21
🇷🇺 Huns · Russia
755
-15
🇩🇪 Saracens · Germany
726
-14
🇬🇧 Byzantines · United Kingdom
674
-12
Player eAPM Actions Feudal Castle Imperial Opening
101 9,104 14:19 24:15 45:57 ⚔ Scout Rush
38 3,458 15:20 25:09 46:25 ⚔ Scout Rush
32 2,877 14:11 32:12 61:12 ⚔ Tower Rush
24 2,128 14:30 28:28 40:00 ⚔ Scout Rush
20 1,771 15:33 26:46 39:03
20 1,807 16:43 20:49 38:04 ⛏ Fast Castle
15 1,329 13:38 33:44 52:47 ⚔ Skirms into Archers
13 1,170 16:29 47:50 86:32 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,750 98,830 25,940 5,095 169,615 169,989
35,230 65,575 38,915 6,225 145,945 152,361
66,820 28,535 41,315 7,270 143,940 159,575
56,285 24,025 20,775 1,020 102,105 135,309
23,595 35,352 20,325 2,500 81,772 106,897
31,850 16,800 27,525 3,305 79,480 90,608
30,780 23,840 17,680 3,350 75,650 81,174
28,440 19,900 7,060 2,870 58,270 58,872
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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