AoeStats
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Baltic

511188488Analyzed
4v4 RM · 10d ago on Oct 4, 2026· 35m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
802
+16
🇬🇧 Saxons · United Kingdom
790
+16
🇺🇸 Lithuanians · United States
780
+17
🇺🇸 Goths · United States
778
+17
vs
🇨🇱 Turks · Chile
842
-19
🇧🇷 Franks · Brazil
821
-17
🇳🇿 Berbers · New Zealand
801
-17
🇳🇿 Sicilians · New Zealand
710
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,362 14:15 18:34 — ⛏ Fast Castle
18 625 11:39 23:18 29:50 ⛏ Fish Boom FC into Fast Imp
12 424 12:17 19:13 — ⛏ Fast Castle
12 437 11:01 18:27 — ⛏ Fast Castle
0 3 — — —
0 9 — — —
0 9 — — —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,445 6,905 2,200 200 19,750 20,951
11,065 4,188 2,715 1,300 19,268 22,693
8,660 5,140 3,445 635 17,880 22,421
6,890 6,174 2,420 850 16,334 18,779
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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