AoeStats
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Arena

511182243Analyzed
3v3 RM · 14d ago on Oct 4, 2026· 50m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
806
+16
🇲🇽 Celts · Mexico
775
+17
🇻🇳 Vietnamese · Vietnam
765
+17
vs
🇦🇷 Varangians · Argentina
810
-17
🇺🇸 Inca · United States
797
-17
🇹🇷 Turks · Türkiye
788
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,922 12:16 23:38 38:36 ⚔ Champis into Skirms
32 1,604 11:51 16:03 34:53 ⛏ Fast Castle
24 1,216 9:26 15:38 29:19 ⛏ Fast Castle
23 1,180 13:05 17:21 32:26 ⛏ Fast Castle
19 945 10:32 16:35 34:20 ⛏ Fast Castle
17 843 11:25 24:06 44:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,215 17,480 8,710 3,200 51,605 58,411
17,295 17,085 14,135 2,900 51,415 56,106
18,880 23,075 6,475 2,150 50,580 51,691
15,820 19,454 8,295 4,590 48,159 51,362
21,430 12,465 10,545 1,140 45,580 66,229
16,020 11,200 5,210 1,600 34,030 41,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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