AoeStats
← FredeyTheStorm

MegaRandom

511534548Analyzed
3v3 RM · 13d ago on Oct 5, 2026· 72m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1137
+15
1095
+17
🇨🇿 Britons · Czechia
1062
+18
vs
🇦🇺 Danes · Australia
1128
-17
🇦🇺 Italians · Australia
1113
-17
🇦🇺 Hindustanis · Australia
1096
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 4,252 14:00 18:04 35:23 ⛏ Fast Castle
38 2,746 9:38 13:13 26:16 ⛏ Fast Castle
31 2,232 13:21 17:46 34:37 ⛏ Fast Castle
29 2,073 13:05 18:11 30:06 ⛏ Fast Castle
24 1,743 11:20 14:43 32:50 ⛏ Fast Castle
14 1,008 12:54 19:41 36:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,220 37,060 36,620 5,855 145,755 173,628
68,785 25,065 46,220 2,250 142,320 145,692
25,380 35,490 35,905 5,495 102,270 136,174
50,675 16,625 18,995 2,550 88,845 110,310
33,115 32,584 16,545 2,145 84,389 89,148
31,245 27,300 21,385 3,790 83,720 95,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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