AoeStats
← Pablorito III

Arena

513067366Analyzed
4v4 RM · 4d ago on Oct 12, 2026· 41m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Byzantines · Chile
815
+10
🇨🇱 Vietnamese · Chile
787
+11
🇺🇸 Slavs · United States
721
+14
🇳🇿 Cumans · New Zealand
422
+26
vs
🇦🇷 Bulgarians · Argentina
709
-17
🇨🇱 Turks · Chile
658
-15
🇵🇪 Berbers · Peru
657
-15
🇨🇱 Celts · Chile
649
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,439 10:21 18:32 — ⛏ Fast Castle
32 1,349 14:44 18:32 35:04 ⛏ Fast Castle
25 1,056 9:17 23:31 — ⚔ Archer Rush
24 1,004 13:18 18:04 40:56 ⛏ Fast Castle
21 859 13:34 19:57 — ⛏ Fast Castle
17 720 14:55 20:10 — ⛏ Fast Castle
9 374 11:45 20:37 — ⛏ Fast Castle
7 303 12:10 — — ⚔ Skirms into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
27,335 20,010 13,870 1,200 62,415 65,727
13,955 15,220 5,070 1,165 35,410 41,990
16,245 8,665 5,120 2,350 32,380 39,979
12,190 6,315 6,305 2,170 26,980 28,948
7,705 8,670 2,025 1,750 20,150 25,045
10,500 4,795 2,580 1,980 19,855 25,723
5,025 6,630 2,940 750 15,345 18,887
3,955 3,035 315 375 7,680 7,409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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