AoeStats
← Pablorito III

Arena

510925609Analyzed
3v3 RM · 16d ago on Oct 3, 2026· 48m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Teutons · Bolivia
746
+16
🇨🇱 Japanese · Chile
717
+17
🇦🇷 Teutons · Argentina
700
+18
vs
🇨🇳 Celts · China
855
-62
🇹🇼 Chinese · Taiwan
742
-17
🇨🇱 Dravidians · Chile
649
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,578 14:06 18:04 32:44 ⛏ Fast Castle
26 1,240 11:37 23:07 32:47 ⛏ Fast Castle
25 1,207 15:53 22:02 35:36 ⛏ Fast Castle
18 867 12:38 18:11 30:22 ⛏ Fast Castle
16 766 13:28 25:13 — ⚔ FC into Skirms into Archers
12 572 10:09 23:42 35:15

Resources

Player Food Wood Gold Stone Spent Collected
37,850 34,710 23,790 3,130 99,480 113,405
15,805 18,965 7,675 1,600 44,045 54,868
18,045 14,505 7,700 2,250 42,500 65,886
21,315 9,195 5,675 2,250 38,435 52,106
10,350 14,175 11,155 1,465 37,145 44,372
12,995 13,290 6,905 2,410 35,600 42,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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