AoeStats
← Wollof_08 / German Mum

Oasis

513891111Analyzed
3v3 RM · 21h ago on Oct 15, 2026· 65m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
953
+35
937
+15
🇩🇪 Vikings · Germany
902
+16
vs
🇫🇷 Britons · France
956
-17
🇫🇷 Byzantines · France
890
-14
🇫🇷 Magyars · France
889
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,777 10:50 19:51 46:08 ⛏ Fast Castle
23 1,532 11:02 18:19 43:23 ⛏ Fast Castle
23 1,526 11:23 19:14 35:11 ⛏ Fast Castle
21 1,401 11:02 30:26 — ⚔ Archer Rush
20 1,320 12:15 16:57 35:13 ⛏ Fast Castle
7 475 23:50 44:16 — ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
32,050 20,097 15,960 3,465 71,572 73,333
27,395 12,420 20,165 3,600 63,580 72,658
25,545 12,745 17,730 2,500 58,520 82,906
20,395 16,845 15,495 2,250 54,985 73,433
7,440 8,050 4,380 200 20,070 28,601
6,175 5,215 4,285 0 15,675 20,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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