AoeStats
← Wollof_08 / German Mum

Arena

513791957Analyzed
2v2 RM · 2d ago on Oct 15, 2026· 31m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇦 Franks · Saudi Arabia
1003
+14
🇭🇰 Turks · Hong Kong SAR China
1000
+15
vs
981
-15
🇵🇱 Byzantines · Poland
956
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,098 10:56 17:55 30:45 ⛏ Fast Castle
22 698 11:35 18:43 31:28 ⛏ Fast Castle
20 650 11:00 16:44 23:50 ⛏ Fast Castle
19 593 11:23 18:32 27:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,515 8,545 2,915 200 24,175 25,606
11,160 7,035 3,575 1,050 22,820 24,643
8,640 5,890 3,910 100 18,540 19,646
7,310 5,845 3,160 1,530 17,845 20,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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