AoeStats
← Wollof_08 / German Mum

Golden Pit

513682558Analyzed
2v2 RM · 4d ago on Oct 14, 2026· 43m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Koreans · Chile
970
+17
964
+17
vs
🇪🇸 Mapuche · Spain
1012
-17
🇪🇸 Saxons · Spain
979
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,781 9:28 21:02 32:16 ⚔ Archer Rush
31 1,364 13:35 18:16 — ⚔ FC into Archers
24 1,043 9:56 23:43 42:38 ⚔ M@A FC
22 969 12:30 21:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,770 11,598 4,665 1,035 36,068 41,926
15,955 8,860 6,120 3,800 34,735 41,449
12,905 9,161 5,255 1,800 29,121 36,306
9,475 9,422 1,550 1,050 21,497 22,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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