AoeStats
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Black Forest

508086949Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 24m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
637
+14
🇨🇭 Burgundians · Switzerland
466
+22
🇻🇺 Inca · Vanuatu
593
-18
🇹🇷 Cumans · Türkiye
588
-18
Player eAPM Actions Feudal Castle Imperial Opening
22 521 11:39 — — ⛏ Fast Castle
15 355 12:31 — —
12 280 11:50 20:17 — ⛏ Fast Castle
5 109 14:54 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,750 3,555 655 200 9,160 10,050
3,925 3,966 150 0 8,041 9,892
4,025 3,673 200 100 7,998 9,607
2,675 1,987 300 0 4,962 6,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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