AoeStats
← WCC05

Arena

506505158Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 46m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Shu · Costa Rica
878
+32
🇨🇷 Hindustanis · Costa Rica
877
+35
🇧🇷 Turks · Brazil
852
-15
🇧🇷 Romans · Brazil
839
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,300 10:38 16:20 33:00 ⛏ Fast Castle
26 1,204 11:11 15:28 34:23 ⛏ Fast Castle
19 872 10:28 18:32 37:16 ⛏ Fast Castle
19 888 10:43 17:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,300 13,030 7,565 2,400 45,295 57,231
15,720 11,350 13,365 1,700 42,135 48,582
22,245 10,190 4,690 2,450 39,575 49,078
6,185 6,385 1,425 730 14,725 20,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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