AoeStats
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Arena

511897669Analyzed
2v2 RM · 12d ago on Oct 7, 2026· 56m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
1216
+15
🇦🇷 Wei · Argentina
1197
+16
vs
🇩🇪 Burgundians · Germany
1269
-19
🇨🇦 Gurjaras · Canada
1107
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,989 13:36 17:50 33:44 ⛏ Fast Castle
44 2,453 10:18 14:59 31:55 ⛏ Fast Castle
34 1,908 10:53 15:21 39:22 ⛏ Fast Castle
19 1,054 10:32 17:19 31:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,735 14,425 21,090 5,250 75,500 79,653
44,265 9,735 12,365 4,000 70,365 72,266
24,595 22,870 16,825 2,850 67,140 89,552
27,550 18,610 12,135 2,210 60,505 72,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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