AoeStats
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Black Forest

514655955Analyzed
4v4 RM · 1d ago on Oct 18, 2026· 7m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
993
+15
🇩🇪 Spanish · Germany
983
+16
🇹🇷 Saracens · Türkiye
983
+16
🇰🇿 Bulgarians · Kazakhstan
973
+16
vs
🇨🇳 Slavs · China
1020
-17
🇧🇷 Khmer · Brazil
1003
-17
954
-41
🇪🇸 Romans · Spain
936
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 288 — — —
37 275 — — —
30 224 — — —
24 180 — — —
12 88 — — —
12 90 — — —
11 83 — — —
11 83 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,850 303 50 0 2,203 2,018
1,200 250 0 0 1,450 1,676
900 275 50 0 1,225 1,380
550 350 50 0 950 1,251
700 148 0 0 848 803
550 275 0 0 825 944
350 150 50 0 550 686
100 162 0 0 262 248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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