AoeStats
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Baltic

510720478Analyzed
4v4 RM · 2d ago on Oct 2, 2026· 50m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1014
+14
🇧🇪 Dravidians · Belgium
985
+16
🇨🇳 Danes · China
951
+17
🇭🇰 Malay · Hong Kong SAR China
939
+17
🇫🇷 Dravidians · France
1004
-17
🇬🇧 Britons · United Kingdom
973
-16
🇩🇰 Malay · Denmark
965
-16
🇺🇸 Franks · United States
957
-44
Player eAPM Actions Feudal Castle Imperial Opening
38 1,928 10:12 15:28 35:50 ⚔ Scout Rush
30 1,528 14:49 22:16 38:51
30 1,506 9:39 14:45 30:27 ⛏ Fast Castle
29 1,471 11:23 17:53 37:05 ⛏ Fish Boom FC
27 1,366 10:28 18:11 42:55 ⛏ Fish Boom FC
22 1,128 11:18 22:45 — ⛏ Fish Boom into Fire Galleys FC
21 1,084 12:10 15:46 42:18 ⛏ Fast Castle
15 775 12:44 22:02 43:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,810 19,719 16,475 2,525 61,529 70,952
17,695 19,545 8,645 3,000 48,885 59,369
14,090 16,945 11,885 2,150 45,070 66,293
19,320 11,785 11,565 1,125 43,795 62,901
20,225 15,970 5,105 415 41,715 57,842
15,595 13,300 9,615 1,500 40,010 51,224
15,450 9,935 5,565 2,575 33,525 37,965
14,590 9,135 2,380 3,860 29,965 35,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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