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Black Forest

512596455Analyzed
4v4 RM · 7d ago on Oct 10, 2026· 99m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1211
+10
🇻🇳 Bohemians · Vietnam
1102
+15
🇯🇵 Teutons · Japan
1079
+16
🇨🇳 Slavs · China
818
+25
vs
🇮🇳 Koreans · India
1109
-18
🇳🇱 Huns · Netherlands
1078
-17
🇷🇺 Bengalis · Russia
1078
-17
🇨🇦 Khmer · Canada
1009
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 3,852 13:00 19:02 35:33 ⛏ Fast Castle
33 3,302 17:44 29:35 46:53 ⛏ Fast Castle
29 2,877 12:10 15:50 30:50 ⛏ Fish Boom FC
26 2,610 10:44 14:51 30:27 ⛏ Fast Castle
25 2,504 12:27 18:35 29:58 ⛏ Fish Boom FC
18 1,758 13:13 18:13 32:14 ⛏ Fast Castle
13 1,333 16:50 22:14 30:53 ⛏ Fast Castle
12 1,210 14:53 23:36 66:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
112,015 117,930 53,245 9,550 292,740 310,469
117,805 48,580 38,355 1,190 205,930 212,107
93,040 45,553 37,255 3,820 179,668 186,019
62,720 50,211 42,480 8,720 164,131 176,445
58,175 41,065 34,750 3,130 137,120 161,660
31,225 28,010 15,720 1,670 76,625 144,509
15,235 28,290 15,935 3,575 63,035 75,169
15,170 19,985 4,690 3,235 43,080 59,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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