AoeStats
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MegaRandom

504473897Analyzed
2v2 RM · 1mo ago on Sep 5, 2026· 63m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vikings · Netherlands
821
+16
🇹🇷 Khmer · Türkiye
749
+20
vs
🇵🇹 Malay · Portugal
852
-19
🇳🇱 Byzantines · Netherlands
798
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,977 10:31 14:38 33:41 ⛏ Fast Castle
45 2,829 11:19 20:00 — ⚔ Fish Boom into Archers
40 2,496 11:11 21:03 36:41 ⛏ Fish Boom FC
17 1,071 14:07 25:30 41:32 ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
18,425 14,060 13,750 1,500 47,735 50,852
20,805 15,919 8,210 2,665 47,599 69,329
16,320 16,170 7,090 3,945 43,525 47,613
15,750 14,953 4,360 1,490 36,553 39,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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