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Baltic

511532790Analyzed
2v2 RM · 15d ago on Oct 5, 2026· 48m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
844
+15
🇨🇳 Khmer · China
828
+15
vs
🇩🇰 Persians · Denmark
830
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,670 10:48 13:52 30:50 ⛏ Fast Castle
30 1,473 10:17 15:03 28:46 ⛏ Fast Castle
28 1,355 11:31 17:14 28:53 ⛏ Fish Boom FC
16 752 11:34 20:04 28:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,480 32,992 11,560 3,545 68,577 76,704
25,195 22,065 14,270 3,250 64,780 76,203
24,755 12,751 12,735 2,850 53,091 63,037
11,525 16,720 10,490 2,955 41,690 60,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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