AoeStats
← carlosfe93

Socotra

505473066Analyzed
2v2 RM · 24d ago on Sep 9, 2026· 26m 6s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
775
+15
🇨🇱 Wu · Chile
764
+15
🇪🇸 Malay · Spain
748
-15
🇮🇹 Japanese · Italy
745
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 865 11:44 24:04 — ⚔ M@A into Towers
26 680 12:13 — — ⚔ Archer Rush
26 666 11:41 21:30 — ⚔ M@A FC
15 397 11:22 25:10 —

Resources

Player Food Wood Gold Stone Spent Collected
6,815 4,822 1,275 475 13,387 13,474
5,365 3,765 590 125 9,845 12,011
4,665 2,500 745 1,225 9,135 9,324
4,575 2,345 840 400 8,160 9,828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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