AoeStats
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Black Forest

517038511Analyzed
2v2 RM · 9d ago on Oct 28, 2026· 70m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
1006
+16
🇩🇪 Mongols · Germany
992
+16
vs
🇩🇪 Hindustanis · Germany
1006
-17
🇩🇪 Ethiopians · Germany
986
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 2,135 11:39 16:15 32:21 ⛏ Fast Castle
29 2,040 12:32 16:42 29:18 ⛏ Fast Castle
28 1,966 11:53 16:59 34:42 ⛏ Fast Castle
20 1,422 12:08 16:35 30:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,105 41,877 15,960 3,880 96,822 107,913
24,905 36,022 31,600 3,620 96,147 125,984
35,020 26,755 21,755 4,290 87,820 104,728
26,495 21,211 19,400 2,350 69,456 96,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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