AoeStats
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Arena

516019545Analyzed
3v3 RM · 12d ago on Oct 24, 2026· 56m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1008
+15
🇩🇪 Burgundians · Germany
1007
+15
🇹🇼 Italians · Taiwan
992
+16
vs
🇮🇹 Turks · Italy
1110
-19
🇸🇪 Bohemians · Sweden
1089
-19
🇸🇪 Teutons · Sweden
775
-8
Player eAPM Actions Feudal Castle Imperial Opening
41 2,313 12:15 15:54 27:20 ⚔ FC into Scouts
28 1,555 11:38 15:45 27:51 ⛏ Fast Castle
28 1,593 12:56 17:05 38:26 ⛏ Fast Castle
25 1,399 12:22 18:38 38:31 ⛏ Fast Castle
21 1,181 13:41 17:59 22:36 ◆ FC into Fast Imp
18 1,010 12:32 17:16 23:16 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
18,710 33,485 15,245 2,285 69,725 87,274
24,095 13,375 19,915 950 58,335 87,268
21,350 16,760 12,745 1,050 51,905 64,034
22,515 16,830 8,515 2,375 50,235 58,935
19,585 6,050 12,145 850 38,630 55,610
14,825 7,750 11,340 100 34,015 36,811
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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