AoeStats
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Arena

516000460Analyzed
3v3 RM · 13d ago on Oct 24, 2026· 66m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
1005
+14
🇩🇪 Burgundians · Germany
1004
+14
🇮🇩 Japanese · Indonesia
992
+14
vs
🇺🇸 Jurchens · United States
961
-14
🇬🇧 Gurjaras · United Kingdom
946
-14
🇵🇰 Turks · Pakistan
946
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,821 11:03 14:38 25:41 ⛏ Fast Castle
26 1,770 12:47 16:57 31:30 ⛏ Fast Castle
25 1,649 11:02 14:51 31:42 ⛏ Fast Castle
22 1,466 11:11 15:24 31:01 ⛏ Fast Castle
19 1,303 11:02 15:37 46:39 ⛏ Fast Castle
13 858 13:43 17:29 22:03 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
46,730 28,010 37,005 4,250 115,995 142,997
35,145 19,625 17,950 4,335 77,055 86,802
26,890 31,985 11,190 3,510 73,575 78,905
28,805 20,345 20,550 3,450 73,150 99,354
25,160 19,685 7,240 4,170 56,255 68,549
23,460 11,180 10,945 1,180 46,765 52,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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