AoeStats
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Arena

515536091Analyzed
3v3 RM · 15d ago on Oct 22, 2026· 44m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
990
+15
🇩🇪 Hindustanis · Germany
989
+15
🇩🇪 Khmer · Germany
878
+19
vs
🇳🇱 Turks · Netherlands
1018
-18
🇳🇱 Persians · Netherlands
943
-16
🇳🇱 Goths · Netherlands
916
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,544 11:11 14:52 33:58 ⛏ Fast Castle
29 1,313 11:16 15:27 26:26 ⛏ Fast Castle
29 1,281 10:57 15:23 27:35 ⛏ Fast Castle
27 1,221 11:13 17:42 33:00 ⛏ Fast Castle
16 738 11:22 18:46 — ⚔ FC into Skirms
14 627 9:31 15:52 33:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,855 16,335 9,210 3,550 53,950 66,120
12,400 14,080 10,440 1,700 38,620 45,349
16,235 7,575 9,160 1,600 34,570 37,729
14,090 12,810 5,595 1,710 34,205 40,016
15,290 9,645 8,125 755 33,815 44,811
10,190 10,036 1,415 1,800 23,441 26,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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