AoeStats
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Nomad

515523846Analyzed
3v3 RM · 15d ago on Oct 22, 2026· 58m 47s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
982
+15
🇹🇼 Spanish · Taiwan
956
+17
🇹🇷 Chinese · Türkiye
953
+17
vs
🇩🇪 Mongols · Germany
1008
-18
🇩🇪 Vietnamese · Germany
1007
-18
🇩🇪 Khmer · Germany
891
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,065 14:04 19:30 43:33 ⛏ Fish Boom FC
31 1,827 14:29 31:04 — ⚔ Towers into Scouts
28 1,648 14:21 18:17 45:38 ⛏ Fish Boom FC
26 1,509 14:34 24:59 49:07 ⚔ Archers into Fish Boom
24 1,386 16:08 29:34 57:53 ⚔ Fish Boom into M@A into Scouts
19 1,129 16:51 20:55 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,370 17,861 11,395 4,130 54,756 61,808
20,680 16,799 11,875 2,990 52,344 57,010
12,725 17,961 7,520 3,250 41,456 44,093
14,915 11,058 3,795 3,245 33,013 35,162
10,695 8,670 7,215 2,400 28,980 31,174
5,750 9,880 3,155 850 19,635 20,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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